On this very date in 1607, after a month of extremely hard labor, 104 exhausted settlers finished constructing the first fort at Jamestown (the colony):
Jamestown (the game
Looked something like this. Unclear if giant statue of Powhatan is to scale.
) took almost two years to build with a core staff of just 3 people, so… this analogy could use some work. STILL! We felt that this would be an appropriate day to take a quick break from our post-release duties and shout the following message from the rooftops:
JAMESTOWN: LEGEND OF THE LOST COLONY HAS BEEN RELEASED INTO THE WILD!!!
Steam put us on their front page for four glorious days. Right next to Duke Nukem Forever. How crazy is that? HOW AWESOME?!?
Not only is the game out, but people have been playing it and writing what they think about it! On the internet! Here’s a sampling from the first batch of reviews (emphasis ours):
“As for the game proper, it’s just a class act. The range of enemies, the design of them, the placing of them, the way they burst in a shower of nuts and bolts that you’ll want to collect, the way the guns feel, the music, the pacing, it’s all fabulous.” – Rock, Paper, Shotgun
“The environments, the enemies, the troops fighting in the background – every single graphical element of this game is absolutely stunning, to such degree that even those who don’t care for pixel art are sure to be pleased with how Jamestown looks. Every inch of the screen suggests lovingly handcrafted and passionate art, and soaring through it all was a joy.” – Bits ‘n Bytes Gaming
“…one thing’s for sure: if you had told me that Jamestown was Final Form’s first title, I wouldn’t have believed it. … Accompanying the stellar design are a stellar soundtrack and sound effects. The music in Jamestown is indistinguishable from a big-budget epic soundtrack, and the game’s sounds are an excellent mixture of retro and modern shoot ‘em up titles.” – GamerLimit
“In a world of me-too shooters plagued by uninspired presentation and flat gameplay, Jamestown is a standout, a breathtaking experience that not only hearkens back to the golden age of gaming but also smartly offers fresh game mechanics at every turn. Jamestown has rock-solid mechanics, beautiful art direction and depth of content, and it’s a pure joy to play.” – Press X or Die
And for those of you who think reading is so 2010, here are some of our favorite video reviews/first-looks:
ByteJacker – “I gotta tell you: this thing, with four Xbox controllers, and an HDMI out to your TV, has got to be, like, THE definition of kick-ass gaming. It’s just really, really amazing.“
NorthernLion – “One of the best indie games I’ve played this year and, as you know, I’ve played pretty much all of them.”
Total Biscuit, The Cynical Brit – “One of these is homing! ALL OF THESE ARE HOMING!“
Our profuse thanks go out to all the writers, commentators, and pundits who spent some time with our game, and then made the effort to tell the world about it!
This is Jamestown running in a player's arcade cabinet. Guess we can check THAT off the ol' Impossible Dream list!
Overall, the response to the game has been overwhelmingly positive. Players have been going out of their way to let us know that they’re having a blast playing Jamestown, which is like a firehose of warm-fuzzy-feelings right into our sleep-deprived hearts. So, to everyone who has been tweeting, posting, and emailing us with kind words: Thank you, thank you, a thousand times, thank you!
We’re also thrilled and gratified by the community that’s forming around the game. Watching our players help each other learn to play, post expert sessions on YouTube, stream Divine Gauntlet runs live from Japan, and energetically debate the finer points of Bomber usage in our Steam forums has been a true joy.
Finally, it should go without saying that we are extremely flattered (and somewhat taken aback) to see our little game being compared to the works of CAVE, Takumi, Treasure, and ZUN. That said, their influence on Jamestown is hopefully unmistakable; they are our heroes, after all.
Much like that very first fort at the actual Jamestown colony, the first build of our game was hardly the last. Right now, we’re working hard to fix bugs, answer emails, and keep getting the word out about Jamestown. If you want to help us with that last bit, and you love the game, then please don’t be shy about telling the world! Our twitter hash-tag is #jtown16xx; go nuts!
More updates to follow. Until then: thanks again, and enjoy playing!