On July 1st, a mere earth-rotation from now, Final Form Games will celebrate its very first birthday. To commemorate this milestone, we decided to break our customary silence to talk about where we’ve been, where we’re at, and where we’re going.
WHERE WE ARE AT
THREE FACTS WE HANG OUR HATS UPON:
ONE: For prototyping, our goal/dream was to write games in a way that was as rapid, straightforward, and fun as tools like Flash. Tim told us he had a vision, and that though the path would be a risky one, he knew it would take us where we wanted to go. When Tim finally emerged from his 5-month journey into code, drenched in gore and using a walking-stick that appeared to have been hewn from the claw of some long-forgotten subterranean insect, we looked upon the spoils and knew that we had found what we were looking for.
TWO: We realized that we needed two programmers, and had but one. This led to a conversation that basically went like this:
Tim: “Hal, we’re going to need you to become a programmer now.”
And so he did. It’s easy to say, but much harder to imagine actually doing: Hal bootstrapped himself the bulk of the distance between occasional-web-tinkerer and full-blown-gameplay-programmer in less than a year. Working closely with Tim brought him the rest of the way there, and now almost all of our actual gamecode is the result of Hal’s skilled handiwork.
THREE: People routinely compare our art to the art in Metal Slug. The rest of Mike’s life is more or less guaranteed to be downhill.
OTHER TRUE FACTS THAT WARM OUR HEARTS WHEN ALL IS COLD AND DARK:
- We are active members of the small-but-scrappy Philadelphia game developer community, and are thrilled to be a part of its establishment and continued growth.
- We’ve given a few talks and round-tables about what we do at some local colleges and universities, along with our BFFs over at Cipher Prime and Merit. We’ve enjoyed dipping our toes into these kinds of education initiatives, and hope to wade in much deeper during the coming year.
- Our friends and family have been hugely supportive of our endeavor, contributing everything from kind words to sage advice to crunch-time donuts. Two particular people (one of whom was Mike/Tim’s mother) went so far as to teach themselves how to pixel, and contributed much-needed art assets during our darkest hour.
- Finally: we are doing what we came here to do. We are spending our days making games of our own devising, learning all we can, and enjoying it ever so much. Year One was a great, tumultuous adventure. Join us on our birthday tomorrow, and we’ll tell you about why we’re so excited about Year Two.