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	<title>Final Form Games &#187; nowhearthis</title>
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		<title>The PAX 10?!?! Come on out, Ashton Kutcher!</title>
		<link>http://www.finalformgames.com/uncategorized/the-pax-10-come-on-out-ashton-kutcher/</link>
		<comments>http://www.finalformgames.com/uncategorized/the-pax-10-come-on-out-ashton-kutcher/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 22:13:50 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bardcore]]></category>
		<category><![CDATA[francisco cerda]]></category>
		<category><![CDATA[Jamestown]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nowhearthis]]></category>
		<category><![CDATA[Pax]]></category>
		<category><![CDATA[Pax 2011]]></category>

		<guid isPermaLink="false">http://www.finalformgames.com/?p=785</guid>
		<description><![CDATA[I think I speak for the entire team here at Final Form Games when I say: ZOMGPAX10BBQ!!!11!
I could spend some time writing about the emotional rollercoaster of getting to this moment.  Fact is, I want to.  I think it&#8217;s a pretty good story.
However, as the stalwart long-time True Fan readers of this blog [...]]]></description>
			<content:encoded><![CDATA[<p>I think I speak for the entire team here at Final Form Games when I say: ZOMG<strong>PAX10</strong>BBQ!!!11!</p>
<p>I could spend some time writing about the emotional rollercoaster of getting to this moment.  Fact is, I want to.  I think it&#8217;s a pretty good story.</p>
<p><em>However,</em> as the stalwart long-time True Fan readers of this blog know, we do tend to get a bit extemporaneous and long-winded when we&#8217;re reminiscing.  Never fear!  Today&#8217;s post is going to break that tradition and cut right down to the chase!  IN <strong>EMPHASIZED</strong> CAPS!</p>
<p style="text-align: center;"><em>&#8212;&#8212;(the chase follows)&#8212;&#8212;</em><br />
<a href="http://prime.paxsite.com/pax10.php" target="_blank"><img class="alignright size-full wp-image-790" title="pax10_photo" src="http://www.finalformgames.com/wp-content/uploads/2011/07/pax10_photo.jpeg" alt="pax10_photo" width="166" height="192" /></a></p>
<h2><a title="BTW: available now!" href="http://jamestowngame.com" target="_blank">JAMESTOWN</a> IS GOING TO BE AT PAX PRIME THIS YEAR, AS ONE OF THE PAX 10.</h2>
<p>YES, <a href="http://prime.paxsite.com/pax10.php"><strong>THAT PAX 10</strong></a><strong>.</strong></p>
<p><strong>WE KNOW.</strong> SOMETIMES, THE WORLD IS SO CRAZY THAT IT JUST MIGHT <strong>AWESOME</strong>.</p>
<p><strong>FINAL FORM GAMES</strong> WILL BE ROLLING TO <strong>SEATTLE</strong>, AND WE WILL BE <strong>ROLLING DEEP!</strong> IN ADDITION TO THE CORE TEAM OF THREE PHILADELPHIANS, <strong>WE WILL BE JOINED BY &#8220;THE FOURTH MAN,&#8221;</strong> OUR INESTIMABLY TALENTED AND CHILEAN COMPOSER <strong>FRANCISCO CERDA</strong>.</p>
<p>IF YOU SEEK OUT OUR BOOTH FOR THE TWIN PURPOSES OF <strong>PLAYING JAMESTOWN</strong> AND/OR <strong>WORSHIPING AT FRANCISCO&#8217;S FEET</strong>, YOU WILL ALMOST CERTAINLY BE <strong>SUCCESSFUL</strong> IN YOUR QUEST.</p>
<p>AT TIMES, YOU MAY HAVE TO WORSHIP FRANCISCO IN THE <strong>PAX JAMSPACE</strong>, WHERE HE WILL BE PERFORMING SELECTIONS FROM JAMESTOWN’S SCORE <strong>LIVE IN CONCERT</strong>.</p>
<p>FINALLY: <strong>EVERY ONE</strong> OF THE PAX 10 GAMES THAT WE&#8217;VE ACTUALLY PLAYED IS <strong>COURAGEOUS AND FUN</strong>.  WE SEE NO REASON TO BELIEVE THE OTHERS WILL BE ANY DIFFERENT.  WE WILL BE <strong>HONORED</strong> TO STAND SHOULDER TO SHOULDER WITH THEM, IN THE AUGUST HALLS OF <strong>GAMEHALLA</strong>.</p>
<div id="attachment_799" class="wp-caption aligncenter" style="width: 510px"><a href="http://prime.paxsite.com/index.php" target="_blank"><img class="size-full wp-image-799  " title="pax1" src="http://www.finalformgames.com/wp-content/uploads/2011/07/pax1.jpeg" alt="pax1" width="500" height="334" /></a><p class="wp-caption-text">The Gamehalla we&#39;re referring to.</p></div>
<p>So: come say hi!  Bring your friends!  We can&#8217;t wait!  For some of you, this will be your first chance to experience the blistering funsplosion that is 4-player co-op!  For others, this will be your first time playing the game at all!  To be present for either of those moments would be a true honor for us, so don&#8217;t hold back!  Exclamation point!</p>
<p>We’ll post updates as our PAX plans solidify.  For now, the weather forecast for Seattle says to prepare for rain&#8230;</p>
<p><strong>&#8230;A RAIN OF COUNTLESS PINK AND BLUE PIXEL BULLETS LOLKPLZBYE!!!1!</strong></p>
]]></content:encoded>
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		<title>Jamestown Has Been Unleashed!</title>
		<link>http://www.finalformgames.com/uncategorized/jamestown-has-been-unleashed/</link>
		<comments>http://www.finalformgames.com/uncategorized/jamestown-has-been-unleashed/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 07:12:46 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Jamestown]]></category>
		<category><![CDATA[nowhearthis]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[takumi]]></category>
		<category><![CDATA[thankyou]]></category>
		<category><![CDATA[touhou]]></category>
		<category><![CDATA[treasure]]></category>

		<guid isPermaLink="false">http://www.finalformgames.com/?p=727</guid>
		<description><![CDATA[On this very date in 1607, after a month of extremely hard labor, 104 exhausted settlers finished constructing the first fort at Jamestown (the colony):
a title=&#8221;Crazy, awesome, alt-historical, battling-for-the-survival-of-Mars Jamestown videogame link.&#8221; href=&#8221;http://jamestowngame.com&#8221;>Jamestown (the game) took almost two years to build with a core staff of just 3 people, so&#8230; this analogy could use some [...]]]></description>
			<content:encoded><![CDATA[<p>On this very date in 1607, after a month of extremely hard labor, 104 exhausted settlers finished constructing the first fort at <a title="Actual, historical Jamestown link." href="http://www.encyclopediavirginia.org/Jamestown_Settlement_Early">Jamestown (the colony</a>):</p>
<div id="attachment_728" class="wp-caption aligncenter" style="width: 471px"><img class="size-full wp-image-728 " title="[jamestown+fort2" src="http://www.finalformgames.com/wp-content/uploads/2011/06/jamestown+fort2.jpg" alt="Looked something like this.  Unclear if giant statue of Powhatan is to scale." width="461" height="358" /><p class="wp-caption-text">Looked something like this.  Unclear if giant statue of Powhatan is to scale.</p></div><a title="Crazy, awesome, alt-historical, battling-for-the-survival-of-Mars Jamestown videogame link." href="http://jamestowngame.com">Jamestown (the game</a>) took almost two years to build with a core staff of just 3 people, so&#8230; this analogy could use some work.  STILL!  We felt that this would be an appropriate day to take a quick break from our post-release duties and shout the following message from the rooftops:</p>
<h1 style="text-align: center;"><span style="color: #993300;"><strong>JAMESTOWN: LEGEND OF THE LOST COLONY HAS BEEN RELEASED INTO THE WILD!!!<br />
 <img src='http://www.finalformgames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   <img src='http://www.finalformgames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   <img src='http://www.finalformgames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </strong></span></h1>
<p><div id="attachment_729" class="wp-caption aligncenter" style="width: 535px"><img class="size-full wp-image-729 " title="JamestownSteam_frontpage" src="http://www.finalformgames.com/wp-content/uploads/2011/06/JamestownSteam_frontpage.PNG" alt="Steam put us on their front page for four glorious days.  Right next to Duke Nukem Forever.  It's... absurd.  And awesome!" width="525" height="290" /><p class="wp-caption-text">Steam put us on their front page for four glorious days.  Right next to Duke Nukem Forever. How crazy is that?  HOW AWESOME?!?</p></div>
<p>Not only is the game out, but people have been playing it and writing what they think about it!  On the internet!  Here&#8217;s a sampling from the first batch of reviews (emphasis ours):</p>
<p style="padding-left: 30px;"><em>&#8220;As for the game proper,<strong> it’s just a class act.</strong> The range of enemies, the design of them, the placing of them, the way they burst in a shower of nuts and bolts that you’ll want to collect, the way the guns feel, the music, the pacing, it’s all fabulous.&#8221; &#8211; <a href="http://www.rockpapershotgun.com/2011/06/09/face-down-mars-up-jamestown-released/#more-61768">Rock, Paper, Shotgun</a></em></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-749" title="break2a" src="http://www.finalformgames.com/wp-content/uploads/2011/06/break2a.png" alt="break2a" width="525" height="152" /></p>
<p style="padding-left: 30px;"><em>&#8220;The environments, the enemies, the troops fighting in the background &#8211; <strong>every single graphical element of this game is absolutely stunning</strong>, to such degree that even those who don’t care for pixel art are sure to be pleased with how Jamestown looks. Every inch of the screen suggests lovingly handcrafted and passionate art, and soaring through it all was a joy.&#8221; &#8211; <a href="http://bnbgaming.com/2011/06/12/jamestown-legand-of-the-lost-colony-review/">Bits &#8216;n Bytes Gaming</a></em></p>
<p><em><img class="aligncenter size-full wp-image-750" title="break2b" src="http://www.finalformgames.com/wp-content/uploads/2011/06/break2b.png" alt="break2b" width="525" height="152" /></em></p>
<p style="padding-left: 30px;"><em>&#8220;&#8230;one thing’s for sure: <strong>if you had told me that Jamestown was Final Form’s first title, I wouldn’t have believed it.</strong> &#8230; Accompanying the stellar design are a stellar soundtrack and sound effects. <strong>The music in Jamestown is indistinguishable from a big-budget epic soundtrack</strong>, and the game’s sounds are an excellent mixture of retro and modern shoot ‘em up titles.&#8221; &#8211; <a href="http://gamerlimit.com/2011/06/gamer-limit-review-jamestown-legend-of-the-lost-colony/">GamerLimit</a></em></p>
<p><img class="aligncenter size-full wp-image-747" title="break1a" src="http://www.finalformgames.com/wp-content/uploads/2011/06/break1a.png" alt="break1a" width="525" height="152" /></p>
<p style="padding-left: 30px;"><em>&#8220;In a world of me-too shooters plagued by uninspired presentation and flat gameplay, <strong>Jamestown is a standout, a breathtaking experience that not only hearkens back to the golden age of gaming but also smartly offers fresh game mechanics at every turn.</strong> Jamestown has rock-solid mechanics, beautiful art direction and depth of content, and it’s a pure joy to play.&#8221; &#8211; <a href="http://www.pressxordie.com/2011/06/15/review-jamestown/">Press X or Die</a></em></p>
<p><img class="aligncenter size-full wp-image-748" title="break1b" src="http://www.finalformgames.com/wp-content/uploads/2011/06/break1b.png" alt="break1b" width="525" height="152" /></p>
<p>And for those of you who think reading is <em>so</em> 2010, here are some of our favorite <strong><em>video </em></strong>reviews/first-looks:</p>
<p><a href="http://revision3.com/bytejacker/jamestown">ByteJacker</a> &#8211;  <em>&#8220;I gotta tell you: this thing, with four Xbox controllers, and an HDMI out to your TV, has got to be, like, THE definition of kick-ass gaming.  <strong>It&#8217;s just really, really amazing.</strong>&#8220;</em></p>
<p><a href="http://youtu.be/csFnodKY0co"> NorthernLion</a> &#8211;  <em>&#8220;<strong>One of the best indie games I&#8217;ve played this year</strong> and, as you know, I&#8217;ve played pretty much all of them.&#8221;</em></p>
<p><a href="http://youtu.be/l1eoE3wkPLQ"> Total Biscuit, The Cynical Brit</a> &#8211;  <em>&#8220;One of these is homing!  <strong>ALL OF THESE ARE HOMING!</strong>&#8220;</em></p>
<p>Our profuse thanks go out to all the writers, commentators, and pundits who spent some time with our game, and then made the effort to tell the world about it!</p>
<div id="attachment_730" class="wp-caption alignleft" style="width: 234px"><a href="http://twitpic.com/58yl18" target="_blank"><img class="size-medium wp-image-730    " title="Jt_inaCandyCab" src="http://www.finalformgames.com/wp-content/uploads/2011/06/Jt_inaCandyCab-224x300.jpg" alt="This is Jamestown running in a Taito cabinet.  Guess we can check that off the ol' Impossible Dream list!" width="224" height="300" /></a><p class="wp-caption-text">This is Jamestown running in a player&#39;s arcade cabinet.  Guess we can check THAT off the ol&#39; Impossible Dream list!</p></div>
<p>Overall, the response to the game has been overwhelmingly positive.  Players have been going out of their way to let us know that they&#8217;re having a blast playing Jamestown, which is like a firehose of warm-fuzzy-feelings right into our sleep-deprived hearts.  So, to everyone who has been tweeting, posting, and emailing us with kind words: <strong>Thank you, thank you, a thousand times, thank you!</strong></p>
<p>We&#8217;re also thrilled and gratified by the community that&#8217;s forming around the game.  Watching our players <a href="http://forums.steampowered.com/forums/showthread.php?t=1929748">help each other learn to play</a>, <a href="http://www.youtube.com/watch?v=icXuc5cLPPA">post expert sessions on YouTube</a>, stream Divine Gauntlet runs live from Japan, and <a href="http://forums.steampowered.com/forums/showthread.php?t=1923032">energetically debate the finer points of Bomber usage</a> in our Steam forums has been a true joy. <img src='http://www.finalformgames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Finally, it should go without saying that we are extremely flattered (and somewhat taken aback) to see our little game being compared to the works of <a href="http://en.wikipedia.org/wiki/Cave_(company)">CAVE</a>, <a href="http://en.wikipedia.org/wiki/Takumi_Corporation">Takumi</a>, <a href="http://en.wikipedia.org/wiki/Treasure_(company)">Treasure</a>, and <a href="http://en.wikipedia.org/wiki/Touhou">ZUN</a>.  That said, their influence on Jamestown is hopefully unmistakable; they are our heroes, after all.</p>
<p>Much like that very first fort at the actual Jamestown colony, the first build of our game was hardly the last. Right now, we&#8217;re working hard to fix bugs, answer emails, and<strong> keep getting the word out about Jamestown</strong>.  If you want to help us with that last bit, and you love the game, then please don&#8217;t be shy about telling the world!  Our twitter hash-tag is <a href="http://twitter.com/#!/search/jtown16xx">#jtown16xx</a>; go nuts!</p>
<p>More updates to follow.  Until then: thanks again, and enjoy playing!</p>
]]></content:encoded>
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		<title>Final Form, Year One: WHERE WE&#8217;RE GOING</title>
		<link>http://www.finalformgames.com/uncategorized/final-form-year-one-where-were-going/</link>
		<comments>http://www.finalformgames.com/uncategorized/final-form-year-one-where-were-going/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 17:59:21 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[4P]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[Jamestown]]></category>
		<category><![CDATA[mission]]></category>
		<category><![CDATA[nowhearthis]]></category>
		<category><![CDATA[plans]]></category>
		<category><![CDATA[screenshots]]></category>
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		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://www.finalformgames.com/?p=549</guid>
		<description><![CDATA[It took 365 days of hard livin&#8217;, but we&#8217;re finally here: Final Form Games is one year old today! You are our loyal, never-say-die readers with whom we will always shoot straight, and we hope you are excited to celebrate with us!  Over the past few days, we&#8217;re brought you up to speed about [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">It took 365 days of hard livin&#8217;, but we&#8217;re finally here:<strong> Final Form Games is one year old today!</strong> You are our loyal, never-say-die readers with whom we will always shoot straight, and we hope you are excited to celebrate with us!  Over the past few days, we&#8217;re brought you up to speed about <a href="http://www.finalformgames.com/uncategorized/final-form-games-year-one-where-weve-been/" target="_blank">where we&#8217;ve been</a> and <a href="http://www.finalformgames.com/uncategorized/final-form-games-year-one-where-were-at/" target="_blank">where we&#8217;re at</a>, but said very little about&#8230;</p>
<p style="text-align: left;">
<p style="text-align: center;"><strong>WHERE WE&#8217;RE GOING</strong></p>
<p style="text-align: center;"><span style="font-weight: bold; font-style: italic;">or</span></p>
<p style="text-align: center;"><span style="font-weight: bold;">Seriously: What In Tarnation Are You Guys Working On?</span></p>
<p style="text-align: center;">
<p>What a good question! We are working on a rad videogame! It represents a lot of what we love about games, its working title is <span style="font-weight: bold;"><em>Jamestown</em>,</span> and we think it&#8217;s going to be a blast.</p>
<p><img class="aligncenter size-full wp-image-577" title="Logo" src="http://www.finalformgames.com/images/temp/Logo.png" alt="Logo" width="472" height="194" /></p>
<p>First things first: <a href="http://www.finalformgames.com/uncategorized/its-a-god-awful-small-affair/" target="_blank">The screenshot we posted back in October</a> wasn&#8217;t an image of functional gameplay. We know, you&#8217;re shocked. HOWEVER! That image <span style="font-style: italic;">does </span>represent the overall aesthetic and milieu that we are striving to deliver to YOU, the customer! To vouch for the truth of our words, here are some totally real, in-game (and very Work-In-Progress!) screenshots of what the game looks like <span style="font-style: italic;">on this very day:</span></p>

<a href='http://www.finalformgames.com/uncategorized/final-form-year-one-where-were-going/attachment/shmupproto-2010-06-30-18-17-00-50/' title='ShmupProto 2010-06-30 18-17-00-50'><img width="150" height="150" src="http://www.finalformgames.com/wp-content/uploads/2010/07/ShmupProto-2010-06-30-18-17-00-50-150x150.png" class="attachment-thumbnail" alt="" title="ShmupProto 2010-06-30 18-17-00-50" /></a>
<a href='http://www.finalformgames.com/uncategorized/final-form-year-one-where-were-going/attachment/shmupproto-2010-06-30-18-18-30-51/' title='ShmupProto 2010-06-30 18-18-30-51'><img width="150" height="150" src="http://www.finalformgames.com/wp-content/uploads/2010/07/ShmupProto-2010-06-30-18-18-30-51-150x150.png" class="attachment-thumbnail" alt="" title="ShmupProto 2010-06-30 18-18-30-51" /></a>
<a href='http://www.finalformgames.com/uncategorized/final-form-year-one-where-were-going/attachment/shmupproto-2010-06-30-17-29-20-40/' title='ShmupProto 2010-06-30 17-29-20-40'><img width="150" height="150" src="http://www.finalformgames.com/wp-content/uploads/2010/07/ShmupProto-2010-06-30-17-29-20-40-150x150.png" class="attachment-thumbnail" alt="" title="ShmupProto 2010-06-30 17-29-20-40" /></a>
<a href='http://www.finalformgames.com/uncategorized/final-form-year-one-where-were-going/attachment/shmupproto-2010-06-30-17-33-25-97/' title='ShmupProto 2010-06-30 17-33-25-97'><img width="150" height="150" src="http://www.finalformgames.com/wp-content/uploads/2010/07/ShmupProto-2010-06-30-17-33-25-97-150x150.png" class="attachment-thumbnail" alt="" title="ShmupProto 2010-06-30 17-33-25-97" /></a>
<a href='http://www.finalformgames.com/uncategorized/final-form-year-one-where-were-going/attachment/shmupproto-2010-06-30-18-20-46-54/' title='ShmupProto 2010-06-30 18-20-46-54'><img width="150" height="150" src="http://www.finalformgames.com/wp-content/uploads/2010/07/ShmupProto-2010-06-30-18-20-46-54-150x150.png" class="attachment-thumbnail" alt="" title="ShmupProto 2010-06-30 18-20-46-54" /></a>
<a href='http://www.finalformgames.com/uncategorized/final-form-year-one-where-were-going/attachment/shmupproto-2010-06-30-18-17-23-51/' title='ShmupProto 2010-06-30 18-17-23-51'><img width="150" height="150" src="http://www.finalformgames.com/wp-content/uploads/2010/07/ShmupProto-2010-06-30-18-17-23-51-150x150.png" class="attachment-thumbnail" alt="" title="ShmupProto 2010-06-30 18-17-23-51" /></a>

<p>And HERE are some <span style="font-style: italic;">scintillating details:</span></p>
<p>- Jamestown is an old-school, handcrafted shoot-em-up (or &#8220;<a href="http://en.wikipedia.org/wiki/Shoot_'em_up" target="_blank">shmup</a>&#8220;) with a new-school twist:<span style="font-weight: bold;"> 4-player co-operative play!</span></p>
<p><span style="font-weight: bold;"> </span></p>
<div id="attachment_574" class="wp-caption aligncenter" style="width: 466px"><img class="size-full wp-image-574" title="4-player" src="http://www.finalformgames.com/images/temp/4-player.png" alt="You will roll deep." width="456" height="216" /><p class="wp-caption-text">You will roll deep.</p></div>
<p><span style="font-weight: bold;"> </span></p>
<p>- As many have guessed (amazingly), it is set in <span style="font-weight: bold;">17th-century British colonial Mars.</span> It will feature: Famous alt-historical figures! Majestic alien landscapes! Steampunk space tech! Hard-bitten settlers taking their shot at ekeing out a better life in the New World! <span style="font-weight: bold;">Redcoats and Martians settling their differences with spear and space-musket!</span></p>
<p><span style="font-weight: bold;"><img class="aligncenter size-full wp-image-598" title="Redcoat" src="http://www.finalformgames.com/images/temp/Redcoat.gif" alt="Redcoat" width="40" height="72" /><br />
</span></p>
<p>- With the gameplay, we&#8217;re striving to press all the important hardcore gamer pleasure-buttons, while still leaving room to innovate on what co-op can really mean in the context of a classic shooter.  <span style="font-weight: bold;">We just love co-op games so much!</span></p>
<div id="attachment_575" class="wp-caption alignleft" style="width: 185px"><img class="size-full wp-image-575" title="co-op" src="http://www.finalformgames.com/images/temp/co-op.png" alt="In 2011, one of these ships could be you." width="175" height="493" /><p class="wp-caption-text">In 2011, one of these ships could be you.</p></div>
<p>- We hope to tell a story within this world that is legitimately engaging and worth reading/watching/playing. <span style="font-weight: bold;">A story that one might use the word &#8220;swashbuckling&#8221; to describe!</span> Or, &#8220;coherent!&#8221; Or even, &#8220;explodathon!&#8221;</p>
<p>- In terms of timeline, we plan to submit to IGF this year, and <strong>hope to release on PC sometime in </strong><span style="font-weight: bold;"><strong>2011</strong></span>, with other platforms to follow.  The comments section awaits your snarky comments about release dates!</p>
<p><img class="aligncenter size-full wp-image-601" title="RedcoatFw" src="http://www.finalformgames.com/images/temp/RedcoatFw.gif" alt="RedcoatFw" width="40" height="72" /></p>
<p>This is our first project, and we undoubtedly have plenty of rough waters to contend with between now and ship day, but we are optimistic about the journey ahead.  As you may have read in our previous two posts, Year One was largely about investing a huge percentage of our energy into developing the game mechanics, technology, tools, and skillsets that we think are necessary to make our game great.  <span style="font-weight: bold;">Year Two is going to be about using them.</span></p>
<p>Thanks for being here with us on our first birthday.  More to come.<span> </span><span> </span></p>
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		<title>Final Form Games, Year One: WHERE WE&#8217;RE AT</title>
		<link>http://www.finalformgames.com/uncategorized/final-form-games-year-one-where-were-at/</link>
		<comments>http://www.finalformgames.com/uncategorized/final-form-games-year-one-where-were-at/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 15:49:48 +0000</pubDate>
		<dc:creator>Roboticus</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://www.finalformgames.com/?p=498</guid>
		<description><![CDATA[On July 1st, a mere earth-rotation from now, Final Form Games will celebrate its very first birthday. To commemorate this milestone, we decided to break our customary silence to talk about where we’ve been, where we’re at, and where we’re going.
WHERE WE ARE AT
 or
 THREE FACTS WE HANG OUR HATS UPON:
ONE: For prototyping, our [...]]]></description>
			<content:encoded><![CDATA[<p>On July 1st, a mere earth-rotation from now, Final Form Games will celebrate its very first birthday. To commemorate this milestone, we decided to break our customary silence to talk about <a href="http://www.finalformgames.com/uncategorized/final-form-games-year-one-where-weve-been/" target="_self">where we’ve been</a>, where we’re at, and where we’re going.</p>
<div id="attachment_499" class="wp-caption aligncenter" style="width: 499px"><img class="size-full wp-image-499 " title="finalform_officepanorama" src="http://www.finalformgames.com/wp-content/uploads/2010/06/finalform_officepanorama.jpg" alt="finalform_officepanorama" width="489" height="187" /><p class="wp-caption-text">Day one.</p></div>
<p style="text-align: center;"><strong>WHERE WE ARE AT</strong><br />
<em> or</em><br />
<strong> THREE FACTS WE HANG OUR HATS UPON:</strong></p>
<div id="attachment_504" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-504" title="0511101929" src="http://www.finalformgames.com/wp-content/uploads/2010/06/0511101929-300x225.jpg" alt="0511101929" width="300" height="225" /><p class="wp-caption-text">Tim, hacking the encryptions.  And yes, he is using three mice at the same time in this photo.</p></div>
<p><strong>ONE</strong>: For prototyping, our goal/dream was to write games in a way that was as rapid, straightforward, and fun as tools like Flash.  Tim told us he had a vision, and that though the path would be a risky one, he knew it would take us where we wanted to go. When Tim finally emerged from his 5-month journey into code, drenched in gore and using a walking-stick that appeared to have been hewn from the claw of some long-forgotten subterranean insect, we looked upon the spoils and knew that we had found what we were looking for.</p>
<div id="attachment_506" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-506 " title="0306101557" src="http://www.finalformgames.com/wp-content/uploads/2010/06/0306101557-300x225.jpg" alt="0306101557" width="300" height="225" /><p class="wp-caption-text">Hal, playing our game in the Traditional Manner.</p></div>
<p><strong>TWO:</strong> We realized that we needed two programmers, and had but one. This led to a conversation that basically went like this:</p>
<p>Tim: &#8220;Hal, we&#8217;re going to need you to become a programmer now.&#8221;</p>
<p>Hal: &#8220;Okay.&#8221;</p>
<p>And so he did.  It&#8217;s easy to say, but much harder to imagine actually doing: Hal bootstrapped himself the bulk of the distance between occasional-web-tinkerer and full-blown-gameplay-programmer in less than a year.  Working closely with Tim brought him the rest of the way there, and now almost all of our actual gamecode is the result of Hal&#8217;s skilled handiwork.</p>
<p><strong>THREE:</strong> People routinely compare our art to the art in Metal Slug.  The rest of Mike&#8217;s life is more or less guaranteed to be downhill.</p>
<p style="text-align: center;"><strong>ALSO!</strong><br />
<em> or</em><br />
<strong> OTHER TRUE FACTS THAT WARM OUR HEARTS WHEN ALL IS COLD AND DARK</strong>:</p>
<p>- We are active members of the small-but-scrappy Philadelphia game developer community, and are thrilled to be a part of its establishment and continued growth.</p>
<div id="attachment_516" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-516 " title="0601101956" src="http://www.finalformgames.com/wp-content/uploads/2010/06/0601101956-300x225.jpg" alt="Our playtests... are getting a little crazy." width="300" height="225" /><p class="wp-caption-text">Our playtests... are getting a little crazy.</p></div>
<p>- We&#8217;ve given a few talks and round-tables about what we do at some local colleges and universities, along with our BFFs over at <a href="http://cipherprime.com/" target="_blank">Cipher Prime</a> and <a href="http://www.meritgames.com/" target="_blank">Merit</a>.  We&#8217;ve enjoyed dipping our toes into these kinds of education initiatives, and hope to wade in much deeper during the coming year.</p>
<div id="attachment_519" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-519 " title="0305101952" src="http://www.finalformgames.com/wp-content/uploads/2010/06/0305101952-300x225.jpg" alt="Crunch dinner, courtesy Hal's then-fiancée-now-wife Jenn." width="300" height="225" /><p class="wp-caption-text">Crunch-time dinner, courtesy Hal&#39;s then-fiancée-now-wife Jenn. It was delicious. And TIMELY!</p></div>
<p>- Our friends and family have been hugely supportive of our endeavor, contributing everything from kind words to sage advice to crunch-time donuts.  Two particular people (one of whom was Mike/Tim&#8217;s mother) went so far as to teach themselves how to pixel, and contributed much-needed art assets during our darkest hour.</p>
<p>- Finally: <strong>we are doing what we came here to do.</strong> We are spending our days making games of our own devising, learning all we can, and enjoying it ever so much.  Year One was a great, tumultuous adventure.  Join us on our birthday tomorrow, and we&#8217;ll tell you about why we&#8217;re so excited about Year Two.</p>
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		<title>Final Form Games, Year One: WHERE WE&#8217;VE BEEN</title>
		<link>http://www.finalformgames.com/uncategorized/final-form-games-year-one-where-weve-been/</link>
		<comments>http://www.finalformgames.com/uncategorized/final-form-games-year-one-where-weve-been/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 21:19:56 +0000</pubDate>
		<dc:creator>Roboticus</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://www.finalformgames.com/?p=481</guid>
		<description><![CDATA[On July 1st, a scant two days from now, Final Form Games will be one year old! To celebrate, we decided to bring our (fiercely!) loyal readership up to speed on where we&#8217;ve been, where we&#8217;re at, and where we&#8217;re going.

But what about right now, you ask?  What is Final Form working on right [...]]]></description>
			<content:encoded><![CDATA[<p><strong>On July 1st,</strong> a scant two days from now, <strong>Final Form Games will be one year old!</strong> To celebrate, we decided to bring our (fiercely!) loyal readership up to speed on where we&#8217;ve been, where we&#8217;re at, and where we&#8217;re going.</p>
<p><iframe src='http://timeglider.com/app/viewer.php?uid=line_f21f009e77e4c4df1b619c614d247ed6' width='100%' height='550'></iframe></p>
<p>But what about right now, you ask?  What is Final Form working on <em>right this second?</em> When will I finally see evidence that anything from that timeline up there is actually <em>true?</em></p>
<p>Well&#8230; it <em>is </em>our birthday coming up&#8230;</p>
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		<title>Welcome to Final Form Games!  Dot com!</title>
		<link>http://www.finalformgames.com/uncategorized/welcome-to-final-form-games-dot-com/</link>
		<comments>http://www.finalformgames.com/uncategorized/welcome-to-final-form-games-dot-com/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 18:07:39 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
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		<guid isPermaLink="false">http://roboticus/wp/?p=81</guid>
		<description><![CDATA[As I type this, Hal and Tim are muttering arcane strings of code sigils.  Ostensibly, this constitutes some form of back-and-forth communication between the two of them.  The frequency of these little gobbledygook salvos has been rising steadily for the past two hours or so.  A good chunk of it is over [...]]]></description>
			<content:encoded><![CDATA[<p>As I type this, Hal and Tim are muttering arcane strings of code sigils.  Ostensibly, this constitutes some form of back-and-forth communication between the two of them.  The frequency of these little gobbledygook salvos has been rising steadily for the past two hours or so.  A good chunk of it is over my head, but I have pieced together the following through context clues:</p>
<ul>
<li>This website is almost done.  Indeed, it is very possible that we could go live before C.O.B. today.</li>
<li>Doing so will require that several annoying bugs in the category Tim refers to as &#8220;survivors&#8221; be squashed with extreme prejudice.</li>
<li>Going live before C.O.B. today would be desirable in the extreme.</li>
<li>Having some actual <em>content</em> on the blog when we go live (for our &#8220;readers&#8221;) wouldn&#8217;t get kicked out of bed either.</li>
</ul>
<p>So our two alpha coders put their heads down and started speaking in tongues.  As a result, I have been charged with producing our very first message to the world at large.  I&#8217;ve decided to talk about the big picture of what this year is about for us.</p>
<p>Put simply, this year is about starting up.  It&#8217;s about paying what it costs to spin up a studio, a technology core, and a decent understanding of what 3 guys making an entire game in a reasonable amount of time really looks like.  Most importantly, it&#8217;s about setting up a webcam.  Because you gotta have a webcam.</p>
<p>We&#8217;re 2.5 months in now, and things are going pretty well! In keeping with our goal of contributing to the Dialogue At Large, we&#8217;ll be expanding on the how and the why of our emergence from the primordial bog in subsequent posts.  For now, suffice to say that we have the studio, the technology that will underpin our games is well underway, and we&#8217;ve been evolving our development processes steadily over the course of these initial efforts.  We also (improbably) have a <a href="http://finalformgames.com/?page_id=93">webcam</a>.  On a web<em>SITE</em>!  Not using capital letters and italics to convey our excitement is becoming increasingly <em>difficult</em>.</p>
<p>Which brings us to today.  With the website done, there&#8217;s not much left to do around here except our JOBS. <em>To wit:</em></p>
<ul>
<li>We will make fun, handcrafted games that explore the themes and mechanics which have always resonated with us.</li>
<li> We will sell those games to you.  For cashy money!</li>
<li>We will use that money to repeat this process.</li>
<li>We will drive the minions of evil to the world&#8217;s jagged edge, and pitch them into the chasm so that the bell of peace can ring in our land once more.</li>
</ul>
<p>Alright.  Back to it. Join us! Explore! Check back often! There will be new stuff!</p>
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