<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: FallGuy Prototype &#8211; The First 2.5 Days</title>
	<atom:link href="http://www.finalformgames.com/uncategorized/fallguy-prototype-the-first-2-5-days/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.finalformgames.com/uncategorized/fallguy-prototype-the-first-2-5-days/</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Wed, 28 Dec 2011 18:59:43 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.3</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Touhouhou and a Bottle of Rum &#171; Final Form Games</title>
		<link>http://www.finalformgames.com/uncategorized/fallguy-prototype-the-first-2-5-days/comment-page-1/#comment-104</link>
		<dc:creator>Touhouhou and a Bottle of Rum &#171; Final Form Games</dc:creator>
		<pubDate>Fri, 25 Sep 2009 19:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://finalformgames.com/?p=201#comment-104</guid>
		<description>[...] vertical scrolling shooter formula and his shoulders are great ones to stand on when you&#8217;re making a shmup [...]</description>
		<content:encoded><![CDATA[<p>[...] vertical scrolling shooter formula and his shoulders are great ones to stand on when you&#8217;re making a shmup [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FallGuy Prototype &#8211; Day 3, part 2 &#171; Final Form Games</title>
		<link>http://www.finalformgames.com/uncategorized/fallguy-prototype-the-first-2-5-days/comment-page-1/#comment-101</link>
		<dc:creator>FallGuy Prototype &#8211; Day 3, part 2 &#171; Final Form Games</dc:creator>
		<pubDate>Mon, 21 Sep 2009 12:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://finalformgames.com/?p=201#comment-101</guid>
		<description>[...] This is the second in a series of posts that document the process of building a prototype game in about 7 days.  Because I am writing it, it places special emphasis on the particulars of how the art and animation got made.  It&#8217;s also getting increasingly technical.  You can catch up with Part 1 here. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is the second in a series of posts that document the process of building a prototype game in about 7 days.  Because I am writing it, it places special emphasis on the particulars of how the art and animation got made.  It&#8217;s also getting increasingly technical.  You can catch up with Part 1 here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Highlights from PAX 2009 &#171; Final Form Games</title>
		<link>http://www.finalformgames.com/uncategorized/fallguy-prototype-the-first-2-5-days/comment-page-1/#comment-78</link>
		<dc:creator>Highlights from PAX 2009 &#171; Final Form Games</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://finalformgames.com/?p=201#comment-78</guid>
		<description>[...] * As it turned out this was not all bad. Because of the layover, I was afforded a rare chance to have dinner with Chris Cornell (of Paper Dino, not Soundgarden). I got a chance to play his upcoming game, which is shaping up to be a lot of fun, and to get his first reactions to FallGuy [...]</description>
		<content:encoded><![CDATA[<p>[...] * As it turned out this was not all bad. Because of the layover, I was afforded a rare chance to have dinner with Chris Cornell (of Paper Dino, not Soundgarden). I got a chance to play his upcoming game, which is shaping up to be a lot of fun, and to get his first reactions to FallGuy [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

